Back then, all of the Tom Clancy games were developed by Red Storm, the studio founded by the author himself (history fans will be interested to know that, as Ghost Recon was being readied for release in September 2001, Clancy was live on CNN recommending that the CIA upgrade its human intelligence capabilities). If Ubisoft is serious about rediscovering an identity for Ghost Recon, it ought to return to the source: the very first game in the series, set in the future year 2008. Players are now struggling to work out why they’d play Ghost Recon over, say, The Division 2 - which offers the same open-world shooting and high-tech gear hoovering at a higher standard. “Breakpoint did not come in with enough differentiation factors, which prevented the game’s intrinsic qualities from standing out,” said Guillemot. Late last year, Ubisoft CEO Yves Guillemot told investors that the new Ghost Recon “ has been strongly rejected by a significant portion of the community”. Oddly enough, that’s pretty much the company line. You’d be hard-pressed to boil down the key characteristics of modern Ghost Recon in the same way: helicopters? Military bants? Base jumping? Ghost Recon: Breakpoint is the gaming equivalent of that time, as a child, you mixed together all of the paints and discovered the disappointing result was brown. There’s nothing wrong with a cameo, but it’s starting to feel as if Ubisoft is trading off the cachet of a better-defined series. In fact, the trailer for Ghost Recon’s new episode is stuffed with Splinter Cell iconography: a stealth-crouched Fisher, three green eyes, and the cat-bothering squeal of his night vision goggles. He popped up in Wildlands’ Bolivia to chase down a rogue CIA agent, and appears this week on Auroa, the billionaire-owned island of Breakpoint. Over the past decade, Sam Fisher has starred in as many Ghost Recon games as Splinter Cells.
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